Declan O’Shea is an original character I created for this project inspired by Peaky Blinders with a focus on realism.
The head sculpt was created in ZBrush, using a combination of manual sculpting and ZWrap with a scanned asset. Texturing was done in Substance Painter, blending scanned data with manual texturing. The clothing was made in Marvelous Designer, with the coat being an edited base pattern asset. Retopology, rig, and hair were made in Blender, and the final renders in Unreal Engine 5.